University Project with Professor Justin Johnson
Prompt - Independent Game Study with a Narrative on Rejection Sensitive Dysphoria
Type - Solo
Software Used - Unity Engine
Language - C#
Timeline - 15 Weeks​​​​​​​

Assumptions is an Independent Game Study I worked on during the fall of 2023. With a professor overseeing my progress, I used Assumptions to learn game design, programming, and the overall game pipeline. It was also designed to be a continuation of RSD, my first game project, and "Neurodivergent Narratives in Gaming," my presented work at ECGC.
I needed extra studio credits to graduate in a timely manner since I transferred to my Art & Design major during my sophomore year, so this study was a time for me to learn directly from an expert in game design. The project was also self-paced, which furthered my skills in scope management, time management, and general motivation.
Concept Work
Originally, my design was going to focus on things outside of the scope of my skills: a multi-hour experience set in a world where therapy helps magical maladies. Completing this project helped me not just increase my skills, but manage my scope for future projects.
Originally, my design was going to focus on things outside of the scope of my skills: a multi-hour experience set in a world where therapy helps magical maladies. Completing this project helped me not just increase my skills, but manage my scope for future projects.
The first test renders of the house I planned. I knew I wanted the game to be played in a house with items to be picked up, but I was unsure of how exactly the rooms and spaces would look. I originally took inspiration from 2D top down games where each room in the house would be isolated and loaded in, with doors leading to unknown spaces. I found, though, that I preferred the strangely long, uncanny hallway space that ended up in the final product.
The first test renders of the house I planned. I knew I wanted the game to be played in a house with items to be picked up, but I was unsure of how exactly the rooms and spaces would look. I originally took inspiration from 2D top down games where each room in the house would be isolated and loaded in, with doors leading to unknown spaces. I found, though, that I preferred the strangely long, uncanny hallway space that ended up in the final product.
My first designs of the house space.
My first designs of the house space.
My first designs for the character.
My first designs for the character.
The first drawing I made that helped me settle on an art style and narrative direction.
The first drawing I made that helped me settle on an art style and narrative direction.
Final Product

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