University Project
Prompt - Arcade Game
Type - Solo
Software Used - Unity Engine
Language - C#
Timeline - 5 Weeks
Role(s) - Solo Developer

Hooked: A Fishing Game is a solo project I made in the Spring of 2024 as part of the Arcade Cabinet Build. As I was at GDC for the first week of this project, I had both less time and less manpower to make the arcade game. However, I used that time well and learned a lot about optimizing for hardware, procedural generation, and saving data across scenes and games.
I also had time to polish my Blender 3D modeling and rigging skills as all of the art assets in game were made by me.

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